

GAME DEVELOPMENT // ⚁
As a Technical Art Director, I create 3D and 2D assets, setup workflows, optimize assets and script mechanics.
I focus on creating products that look stunning, play smoothly, and feel intuitive for an engaging player experience.
I leverage my years of experience to implement customized solutions that meet your unique needs.
SERVICES
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2D & 3D Animation
Realistic and stylized characters. rigging and animation. Retargeting across shared skeletons between Maya, Mixamo, Blender and Unity.
Credit: N3twork Studios / Triumph
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Building UI
Figma UI designs converted into Unity UI. I embellish with animation while keeping the design and UX intact. Optimizations to handle complex screens like inventory and in game stores.
Credit: DeNa & Hasbro / Transformers
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Retopology for Real-Time Rendering
Rebuilding high poly models for game-ready LOD models. Surface detail baking/transfers to texture workflows.
Credit: DeNa & Hasbro / Transformers
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Cinematics
Building cinematic sets and carefully choreographed animation clips with repurposed in-game assets. Capture seamlessly with Unity Recorder with post rpocessing applied between After Effects, Blender and Unity. Ready for external Marketing needs on demand.
Credit: N3twork Games / Legendary Game of Heroes
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3D Modeling
Building both clean manifold models for real-time apps and fast kit-bashed models for pre-renders.
Credit: Rift Games / The Consulting Detectives
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Shader Graphs
Custom shader solutions designed to enhance visuals while reducing manual workloads. Debugging HLSL shaders for WebGL and mobile.
Credit: N3twork Studios / Triumph
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Visual Effects
Building particle systems for use in rendered video as well as real-time gameplay effects
Credit: N3twork Studious / Legendary Heroes Unchained
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Set Building & Lighting
Framing the narrative for game spaces through carefully crafted lighting and thoughtful juxtaposition of objects within sets.
Credit: Rift Games / The Consulting Detectives
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AI Workflows
Prompting, iterating, refining, and exploring the ever evolving possibility space.
Credit: Self / Leonardo.ai
Development Credits
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Star Wars: Starfighter
Vehicle & Terrain Modeler / Credit: LucasArts 2000
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There.com
Lead World Builder / Credit: Makena Technologies 2003
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IMVU
UGC Tools Developer / Credit: Avatar Factory 2004
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The Urbz
3D Modeler / Credit: EA - Maxis 2004
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Sims 2
Lead Object Modeler Consoles / Credit: EA - Maxis 2005
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Sims 2 Pets
Lead Environment Modeler Consoles / Credit: EA - Maxis 2006
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Lively by Google
Lead 3D Artist / Credit: Google 2008
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Dante's Inferno
Lead Environment Artist / EA - Visceral Studios 2010
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Dante's Inferno: Trials of St. Lucia
Lead 3D Artist / Credit: EA - Visceral Studios 2010
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Squishbot
Lead 3D Artist / Credit: Float Hybrid - Kinect Fun Labs 2011
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ChronoBlade
Studio Art Director / Credit: Nway Games - Netmarble 2012
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Transformers: Age of Extinction
Senior Technical Art Director / Credit: DeNa - Hasbro 2013
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Fat Baby Galaxy
Indy Creator / Credit: Fat Baby Games 2014
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Legendary Game of Heroes
Technical Art Director / Credit: N3twork 2015
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Tetris Royal
VFX & Animation support / Credit: N3twork 2019
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Triumph: Go Infinite
Technical Animation Director / Credit: N3twork Studios 2024
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Legendary Heroes Unchained
Principal Technical Artist / Credit: N3twork Studios 2024
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The Consulting Detectives
Technical Art Director / Credit: Rift Games 2025
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Grim Fandango
Art Tech / Credit: LucasArts 1998
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X-Wing Alliance
Art Tech / Credit: LucasArts 1999