
GAME DEVELOPMENT // ⚁
As a game maker, I focus on creating products that look stunning, play smoothly, and engage players.
I leverage my years of experience to implement customized solutions that meet your unique needs.
~ Rich Larm
Shipped Credits:
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Dante's Inferno
Lead Environment Artist
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Dante's Inferno: Trials of St. Lucia
Lead 3D Artist
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Squishbot
Lead 3D Artist
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ChronoBlade
Studio Art Director
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Transformers: Age of Extinction
Senior Technical Art Director
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Fat Baby Galaxy
Indy Creator
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Legendary Game of Heroes
Technical Art Director
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Tetris Royal
VFX & Animation support
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Triumph: Go Infinite
Technical Animation Director
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Legendary Heroes Unchained
Principal Technical Artist
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The Consulting Detective
Technical Art Director
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Grim Fandango
Art Tech
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X-Wing Alliance
Art Tech
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Star Wars: Starfighter
Vehicle & Terrain Modeler
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There.com
Lead World Builder
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IMVU
UGC Tools Developer
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The Urbz
3D Modeler
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Sims 2
Lead Object Modeler Consoles
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Sims 2 Pets
Lead Environment Modeler Consoles
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Lively by Google
Lead 3D Artist
Expertise:
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Visual Effects
Building particle systems for use in rendered video as well as real-time gameplay effects
© N3twork Studious / Legendary Heroes Unchained
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Shader Graphs
Custom shader solutions designed to enhance visuals while reducing manual workloads. Debugging HLSL shaders for WebGL and mobile.
© N3twork Studios / Triumph
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Set Building & Lighting
Framing the narrative for game spaces through carefully crafted lighting and thoughtful juxtaposition of objects within sets.
© Rift / The Consulting Detective
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AI + Human Workflows
Prompting, iterating, refining, and exploring the ever evolving possibility space.
Collab w/ E. Davies & Stable Diffusion
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3D Sculpting
Translating organic forms into manifold 3D mesh.
© Griffin Estate / The Soundproof Eyeball