
A collaboration with Jud Bergeron, a San Francisco artist. This process his built usable molds from his paper art prototypes.
Traditional mold-making crushed the paper structures, making mold creation very difficult. To keep the paper's shape, I measured the topology and then rebuilt the forms with 3D software. After creating 3D models, we made molds for casting. This work-around preserved the original paper artwork and opened doors for future possibilities.
Our collaboration fused tradition and technology, pushing artistic boundaries while preserving legacies.
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Top down photographs of Bergeron's original prototypes.
Tile #1. Poster board, glue, mounted on wood
Credit: J. Bergeron -
Tile #2. Poster board, glue, mounted on wood
Credit: J. Bergeron -
Tile #3. Poster board, glue, mounted on wood
Credit: J. Bergeron
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The 3D models built in Maya and converted to STL format. The prints were then used to make casting molds.
Tile #1: 3D Model render
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Tile #2: 3D Model render
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Tile #3: 3D Model render
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The final results cast and patinated by the artist.
Tile #1 Bronze & Patina. Credit: J.Bergeron
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The 3D printed models sanded and prepped by the artist.
3D prints, prepped for casting. Credit: J.Bergeron
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The Grid layout.
Tiles with various glazes. Credit: J. Bergeron
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The Grid layout in bronze.
Bronze tile with patina. Credit: J.Bergeron