A collaboration with Jud Bergeron, a San Francisco artist. This process his built usable molds from his paper art prototypes.

Traditional mold-making crushed the paper structures, making mold creation very difficult. To keep the paper's shape, I measured the topology and then rebuilt the forms with 3D software. After creating 3D models, we made molds for casting. This work-around preserved the original paper artwork and opened doors for future possibilities.

Our collaboration fused tradition and technology, pushing artistic boundaries while preserving legacies.

  • Top down photographs of Bergeron's original prototypes.

    Tile #1. Poster board, glue, mounted on wood
    Credit: J. Bergeron

  • Tile #2. Poster board, glue, mounted on wood
    Credit: J. Bergeron

  • Tile #3. Poster board, glue, mounted on wood
    Credit: J. Bergeron

  • The 3D models built in Maya and converted to STL format. The prints were then used to make casting molds.

    Tile #1: 3D Model render

  • Tile #2: 3D Model render

  • Tile #3: 3D Model render

  • The final results cast and patinated by the artist.

    Tile #1 Bronze & Patina. Credit: J.Bergeron

  • The 3D printed models sanded and prepped by the artist.

    3D prints, prepped for casting. Credit: J.Bergeron

  • The Grid layout.

    Tiles with various glazes. Credit: J. Bergeron

  • The Grid layout in bronze.

    Bronze tile with patina. Credit: J.Bergeron